Capability detail
Unity Scene Auditor
Reviews Unity scenes for missing references, old input patterns, asset bloat, and mobile performance traps.
Can I trust this capability?
This capability is ready for buyer evaluation with a clean current validation and traceable trust summary.
The listing has low current risk, clear compatibility, a recent passed validation, and a Trust Summary that can be investigated before install.
Price
$79
Category
Game Development
Version
1.2.0
Trust Summary
Trust summary available
What will it help me do?
- Find missing scene references
- Flag legacy input patterns
- Surface mobile performance traps
Who is it for?
- Unity teams preparing mobile builds
- Technical artists reviewing scene health
- Studios standardizing pre-release QA
Fit report
Should I use this capability for my situation?
Strong fit for Unity teams that already have a repeatable scene review workflow.
Use this when the buyer needs a fast pre-release scene audit, not a full replacement for engine profiling or platform QA.
Time to first value
10-20 minutes after pointing it at a representative scene.
Buyer profile
Technical artists, Unity leads, and small studios that need faster review before QA.
Runtime fit
Claude Code, Codex CLI, Cursor
Best-fit use cases
- Mobile build readiness checks
- Pre-release scene hygiene reviews
- Large-project audits before handoff
Poor-fit / do-not-use cases
- Runtime performance profiling
- Automated asset fixing
- Non-Unity project reviews
Supported environments
- Unity editor projects
- Local repository workflows
- Team review checklists
Required prerequisites
- Readable Unity scene files
- A project structure the assistant can inspect
- A reviewer who can confirm suggested fixes
Provider / model compatibility
- Claude models with code context
- Codex CLI code review workflows
- Cursor assistant sessions
Required permissions
- Read project files
- Read scene and asset metadata
- No network access expected
Expected outcomes
- Prioritized scene issues
- Mobile-readiness notes
- Review checklist for manual fixes
Known limitations
- Does not run the Unity editor
- Does not measure frame rate
- Does not apply fixes automatically
Questions this capability answers
- Which scene issues should I review first?
- Does this project show common mobile traps?
- Is this useful before a QA pass?
Questions still unresolved
- Will the final build hit target FPS?
- Are all suggested fixes safe for this art direction?
- Does my studio policy allow repository-level assistant access?
Works with
Environment fit
Compatibility is shown before install so buyers can decide whether the capability belongs in their workflow.
Trust Center
Trust summary available
The Trust Summary communicates the assessment summary without adding new claims.
Evidence
- Scene audit instructions are documented.
- No external network behavior is declared.
- Compatibility is scoped to developer tools.
Observations
- Documentation is complete enough for review.
- No critical command pattern is present.
- Compatibility claims are specific.
Decision reason
- Allowed for evaluation: The current policy path does not require blocking. Review remains available before production use.
Trust Summary
- Strong: Validation, traceability, and replayability are represented by the current Runtime v1.0 artifact path.