BS
Blaze Studios
Studio Creator

Capability detail

Unity Scene Auditor

Reviews Unity scenes for missing references, old input patterns, asset bloat, and mobile performance traps.

publishedlow risk

Can I trust this capability?

This capability is ready for buyer evaluation with a clean current validation and traceable trust summary.

The listing has low current risk, clear compatibility, a recent passed validation, and a Trust Summary that can be investigated before install.

Price

$79

Category

Game Development

Version

1.2.0

Trust Summary

Trust summary available

What will it help me do?

  • Find missing scene references
  • Flag legacy input patterns
  • Surface mobile performance traps

Who is it for?

  • Unity teams preparing mobile builds
  • Technical artists reviewing scene health
  • Studios standardizing pre-release QA

Fit report

Should I use this capability for my situation?

Strong fit for Unity teams that already have a repeatable scene review workflow.

Decision report

Use this when the buyer needs a fast pre-release scene audit, not a full replacement for engine profiling or platform QA.

Time to first value

10-20 minutes after pointing it at a representative scene.

Buyer profile

Technical artists, Unity leads, and small studios that need faster review before QA.

Runtime fit

Claude Code, Codex CLI, Cursor

Best-fit use cases

  • Mobile build readiness checks
  • Pre-release scene hygiene reviews
  • Large-project audits before handoff

Poor-fit / do-not-use cases

  • Runtime performance profiling
  • Automated asset fixing
  • Non-Unity project reviews

Supported environments

  • Unity editor projects
  • Local repository workflows
  • Team review checklists

Required prerequisites

  • Readable Unity scene files
  • A project structure the assistant can inspect
  • A reviewer who can confirm suggested fixes

Provider / model compatibility

  • Claude models with code context
  • Codex CLI code review workflows
  • Cursor assistant sessions

Required permissions

  • Read project files
  • Read scene and asset metadata
  • No network access expected

Expected outcomes

  • Prioritized scene issues
  • Mobile-readiness notes
  • Review checklist for manual fixes

Known limitations

  • Does not run the Unity editor
  • Does not measure frame rate
  • Does not apply fixes automatically

Questions this capability answers

  • Which scene issues should I review first?
  • Does this project show common mobile traps?
  • Is this useful before a QA pass?

Questions still unresolved

  • Will the final build hit target FPS?
  • Are all suggested fixes safe for this art direction?
  • Does my studio policy allow repository-level assistant access?

Works with

Environment fit

Compatibility is shown before install so buyers can decide whether the capability belongs in their workflow.

Claude CodeCodex CLICursor

Trust Center

Trust summary available

The Trust Summary communicates the assessment summary without adding new claims.

Evidence

  • Scene audit instructions are documented.
  • No external network behavior is declared.
  • Compatibility is scoped to developer tools.

Observations

  • Documentation is complete enough for review.
  • No critical command pattern is present.
  • Compatibility claims are specific.

Decision reason

  • Allowed for evaluation: The current policy path does not require blocking. Review remains available before production use.

Trust Summary

  • Strong: Validation, traceability, and replayability are represented by the current Runtime v1.0 artifact path.